ASPiK SDK
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The FX-Objects module contains specialized audio DSP C++ objects that are inlcuded with and documented in Will Pirkle's new plugin programming book. These objects will be available in May 2019 when the 2nd Edition of Designing Audio Effects Plugins in C++ is published and will be free to use in your projects, commercial or personal. More...
Classes | |
struct | ComplexNumber |
Structure to hold a complex value. More... | |
struct | BrickwallMagData |
Custom structure that holds magnitude information about a brickwall filter. More... | |
struct | TransitionBandData |
Custom structure that holds transition band information for FIR filter calculations. More... | |
struct | BiquadParameters |
Custom parameter structure for the Biquad object. Default version defines the biquad structure used in the calculation. More... | |
class | Biquad |
The Biquad object implements a first or second order H(z) transfer function using one of four standard structures: Direct, Canonical, Transpose Direct, Transpose Canonical. More... | |
struct | AudioFilterParameters |
Custom parameter structure for the AudioFilter object. More... | |
class | AudioFilter |
The AudioFilter object implements all filters in Designing Audio Effects Plugins in C++ 2nd Ed. by Will Pirkle. More... | |
struct | FilterBankOutput |
Custom output structure for filter bank objects that split the inptu into multiple frequency channels (bands) More... | |
struct | LRFilterBankParameters |
Custom parameter structure for the LRFilterBank object which splits the input signal into multiple bands. The stock obejct splits into low and high frequency bands so this structure only requires one split point - add more split frequencies to support more bands. More... | |
class | LRFilterBank |
The LRFilterBank object implements 2 Linkwitz-Riley Filters in a parallel filter bank to split the signal into two frequency bands. Note that one channel is inverted (see the FX book below for explanation). You can add more bands here as well. More... | |
struct | AudioDetectorParameters |
Custom parameter structure for the AudioDetector object. NOTE: this object uses constant defintions: More... | |
class | AudioDetector |
The AudioDetector object implements the audio detector defined in the book source below. NOTE: this detector can receive signals and transmit detection values that are both > 0dBFS. More... | |
struct | DynamicsProcessorParameters |
Custom parameter structure for the DynamicsProcessor object. Ths struct includes all information needed from GUI controls. More... | |
class | DynamicsProcessor |
The DynamicsProcessor object implements a dynamics processor suite: compressor, limiter, downward expander, gate. More... | |
class | LinearBuffer< T > |
The LinearBuffer object implements a linear buffer of type T. It allows easy wrapping of a smart pointer object. More... | |
class | CircularBuffer< T > |
The CircularBuffer object implements a simple circular buffer. It uses a wrap mask to wrap the read or write index quickly. More... | |
class | ImpulseConvolver |
The ImpulseConvolver object implements a linear conovlver. NOTE: compile in Release mode or you may experice stuttering, glitching or other sample-drop activity. More... | |
struct | AnalogFIRFilterParameters |
Custom parameter structure for the AnalogFIRFilter object. This is a somewhat silly object that implaments an analog magnitude response as a FIR filter. NOT DESIGNED to replace virtual analog; rather it is intended to show the frequency sampling method in an easy (and fun) way. More... | |
class | AnalogFIRFilter |
The AnalogFIRFilter object implements a somewhat silly algorithm that implaments an analog magnitude response as a FIR filter. NOT DESIGNED to replace virtual analog; rather it is intended to show the frequency sampling method in an easy (and fun) way. More... | |
struct | AudioDelayParameters |
Custom parameter structure for the AudioDelay object. More... | |
class | AudioDelay |
The AudioDelay object implements a stereo audio delay with multiple delay algorithms. More... | |
struct | OscillatorParameters |
Custom parameter structure for the LFO and DFOscillator objects. More... | |
class | LFO |
The LFO object implements a mathematically perfect LFO generator for modulation uses only. It should not be used for audio frequencies except for the sinusoidal output which, though an approximation, has very low TDH. More... | |
class | DFOscillator |
The DFOscillator object implements generates a very pure sinusoidal oscillator by placing poles direclty on the unit circle. Accuracy is excellent even at low frequencies. More... | |
struct | ModulatedDelayParameters |
Custom parameter structure for the ModulatedDelay object. More... | |
class | ModulatedDelay |
The ModulatedDelay object implements the three basic algorithms: flanger, chorus, vibrato. More... | |
struct | PhaseShifterParameters |
Custom parameter structure for the PhaseShifter object. More... | |
class | PhaseShifter |
The PhaseShifter object implements a six-stage phaser. More... | |
struct | SimpleLPFParameters |
Custom parameter structure for the SimpleLPFP object. Used for reverb algorithms in book. More... | |
class | SimpleLPF |
The SimpleLPF object implements a first order one-pole LPF using one coefficient "g" value. More... | |
struct | SimpleDelayParameters |
Custom parameter structure for the SimpleDelay object. Used for reverb algorithms in book. More... | |
class | SimpleDelay |
The SimpleDelay object implements a basic delay line without feedback. More... | |
struct | CombFilterParameters |
Custom parameter structure for the CombFilter object. Used for reverb algorithms in book. More... | |
class | CombFilter |
The CombFilter object implements a comb filter with optional LPF in feedback loop. Used for reverb algorithms in book. More... | |
struct | DelayAPFParameters |
Custom parameter structure for the DelayAPF object. Used for reverb algorithms in book. More... | |
class | DelayAPF |
The DelayAPF object implements a delaying APF with optional LPF and optional modulated delay time with LFO. More... | |
struct | NestedDelayAPFParameters |
Custom parameter structure for the NestedDelayAPF object. Used for reverb algorithms in book. More... | |
class | NestedDelayAPF |
The NestedDelayAPF object implements a pair of nested Delaying APF structures. These are labled the outer and inner APFs. The outer APF's LPF and LFO may be optionally enabled. You might want to extend this object to enable and use the inner LPF and LFO as well. More... | |
struct | TwoBandShelvingFilterParameters |
Custom parameter structure for the TwoBandShelvingFilter object. Used for reverb algorithms in book. More... | |
class | TwoBandShelvingFilter |
The TwoBandShelvingFilter object implements two shelving filters in series in the standard "Bass and Treble" configuration. More... | |
struct | ReverbTankParameters |
Custom parameter structure for the ReverbTank object. More... | |
class | ReverbTank |
The ReverbTank object implements the cyclic reverb tank in the FX book listed below. More... | |
class | PeakLimiter |
The PeakLimiter object implements a simple peak limiter; it is really a simplified and hard-wired versio of the DynamicsProcessor. More... | |
struct | ZVAFilterParameters |
Custom parameter structure for the ZVAFilter object. More... | |
class | ZVAFilter |
The ZVAFilter object implements multpile Zavalishin VA Filters. Audio I/O: More... | |
struct | EnvelopeFollowerParameters |
Custom parameter structure for the EnvelopeFollower object. More... | |
class | EnvelopeFollower |
The EnvelopeFollower object implements a traditional envelope follower effect modulating a LPR fc value using the strength of the detected input. More... | |
struct | TriodeClassAParameters |
Custom parameter structure for the TriodeClassA object. More... | |
class | TriodeClassA |
The TriodeClassA object simulates a triode in class A configuration. This is a very simple and basic simulation and a starting point for other designs; it is not intended to be a full-fledged triode simulator. More... | |
struct | ClassATubePreParameters |
Custom parameter structure for the ClassATubePre object. More... | |
class | ClassATubePre |
The ClassATubePre object implements a simple cascade of four (4) triode tube models. More... | |
struct | BitCrusherParameters |
Custom parameter structure for the BitCrusher object. More... | |
class | BitCrusher |
The BitCrusher object implements a quantizing bitcrusher algorithm. More... | |
The FX-Objects module contains specialized audio DSP C++ objects that are inlcuded with and documented in Will Pirkle's new plugin programming book. These objects will be available in May 2019 when the 2nd Edition of Designing Audio Effects Plugins in C++ is published and will be free to use in your projects, commercial or personal.