The DFOscillator object implements generates a very pure sinusoidal oscillator by placing poles direclty on the unit circle. Accuracy is excellent even at low frequencies.
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#include <fxobjects.h>
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OscillatorParameters | parameters |
| object parameters
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double | stateArray [numDFOStates] = { 0.0, 0.0 } |
| array of state registers
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double | coeffArray [numDFOCoeffs] = { 0.0, 0.0 } |
| array of coefficients
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double | sampleRate = 0.0 |
| sample rate
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The DFOscillator object implements generates a very pure sinusoidal oscillator by placing poles direclty on the unit circle. Accuracy is excellent even at low frequencies.
Audio I/O:
- Output only object: pitched audio sinusoidal generator.
Control I/F:
- Author
- Will Pirkle http://www.willpirkle.com
- Version
- Revision : 1.0
- Date
- Date : 2018 / 09 / 7
◆ getParameters()
get parameters: note use of custom structure for passing param data
- Returns
- OscillatorParameters custom data structure
◆ renderAudioOutput()
◆ reset()
virtual bool DFOscillator::reset |
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double |
_sampleRate | ) |
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inlinevirtual |
◆ setParameters()
set parameters: note use of custom structure for passing param data
- Parameters
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◆ updateDFO()
void DFOscillator::updateDFO |
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inline |
The documentation for this class was generated from the following file: