The TriodeClassA object simulates a triode in class A configuration. This is a very simple and basic simulation and a starting point for other designs; it is not intended to be a full-fledged triode simulator.
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#include <fxobjects.h>
The TriodeClassA object simulates a triode in class A configuration. This is a very simple and basic simulation and a starting point for other designs; it is not intended to be a full-fledged triode simulator.
Audio I/O:
- Processes mono input to mono output.
Control I/F:
- Author
- Will Pirkle http://www.willpirkle.com
- Version
- Revision : 1.0
- Date
- Date : 2018 / 09 / 7
◆ canProcessAudioFrame()
virtual bool TriodeClassA::canProcessAudioFrame |
( |
| ) |
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inlinevirtual |
◆ getParameters()
get parameters: note use of custom structure for passing param data
- Returns
- TriodeClassAParameters custom data structure
◆ processAudioSample()
virtual double TriodeClassA::processAudioSample |
( |
double |
xn | ) |
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inlinevirtual |
do the triode simulation to process one input to one output
- Parameters
-
- Returns
- the processed sample
Implements IAudioSignalProcessor.
◆ reset()
virtual bool TriodeClassA::reset |
( |
double |
_sampleRate | ) |
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|
inlinevirtual |
◆ setParameters()
set parameters: note use of custom structure for passing param data
- Parameters
-
The documentation for this class was generated from the following file: