The BitCrusher object implements a quantizing bitcrusher algorithm.
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#include <fxobjects.h>
The BitCrusher object implements a quantizing bitcrusher algorithm.
Audio I/O:
- Processes mono input to mono output.
Control I/F:
- Author
- Will Pirkle http://www.willpirkle.com
- Version
- Revision : 1.0
- Date
- Date : 2018 / 09 / 7
◆ canProcessAudioFrame()
virtual bool BitCrusher::canProcessAudioFrame |
( |
| ) |
|
|
inlinevirtual |
◆ getParameters()
get parameters: note use of custom structure for passing param data
- Returns
- BitCrusherParameters custom data structure
◆ processAudioSample()
virtual double BitCrusher::processAudioSample |
( |
double |
xn | ) |
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inlinevirtual |
perform the bitcrushing operation (see FX book for back story and details)
- Parameters
-
- Returns
- the processed sample
Implements IAudioSignalProcessor.
◆ reset()
virtual bool BitCrusher::reset |
( |
double |
_sampleRate | ) |
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|
inlinevirtual |
◆ setParameters()
set parameters: note use of custom structure for passing param data
- Parameters
-
The documentation for this class was generated from the following file: