ASPiK SDK
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AudioDelayParameters Struct Reference

Custom parameter structure for the AudioDelay object. More...

#include <fxobjects.h>

Public Member Functions

AudioDelayParametersoperator= (const AudioDelayParameters &params)
 

Public Attributes

delayAlgorithm algorithm = delayAlgorithm::kNormal
 delay algorithm
 
double wetLevel_dB = -3.0
 wet output level in dB
 
double dryLevel_dB = -3.0
 dry output level in dB
 
double feedback_Pct = 0.0
 feedback as a % value
 
delayUpdateType updateType = delayUpdateType::kLeftAndRight
 update algorithm
 
double leftDelay_mSec = 0.0
 left delay time
 
double rightDelay_mSec = 0.0
 right delay time
 
double delayRatio_Pct = 100.0
 dela ratio: right length = (delayRatio)*(left length)
 

Detailed Description

Custom parameter structure for the AudioDelay object.

Author
Will Pirkle http://www.willpirkle.com
Remarks
This object is included in Designing Audio Effects Plugins in C++ 2nd Ed. by Will Pirkle
Version
Revision : 1.0
Date
Date : 2018 / 09 / 7

Member Function Documentation

◆ operator=()

AudioDelayParameters & AudioDelayParameters::operator= ( const AudioDelayParameters params)
inline

all FXObjects parameter objects require overloaded= operator so remember to add new entries if you add new variables.


The documentation for this struct was generated from the following file: