The CombFilter object implements a comb filter with optional LPF in feedback loop. Used for reverb algorithms in book.
More...
#include <fxobjects.h>
The CombFilter object implements a comb filter with optional LPF in feedback loop. Used for reverb algorithms in book.
Audio I/O:
- Processes mono input to mono output.
Control I/F:
- Author
- Will Pirkle http://www.willpirkle.com
- Version
- Revision : 1.0
- Date
- Date : 2018 / 09 / 7
◆ canProcessAudioFrame()
virtual bool CombFilter::canProcessAudioFrame |
( |
| ) |
|
|
inlinevirtual |
◆ createDelayBuffer()
void CombFilter::createDelayBuffer |
( |
double |
_sampleRate, |
|
|
double |
delay_mSec |
|
) |
| |
|
inline |
◆ getParameters()
get parameters: note use of custom structure for passing param data
- Returns
- CombFilterParameters custom data structure
◆ processAudioSample()
virtual double CombFilter::processAudioSample |
( |
double |
xn | ) |
|
|
inlinevirtual |
◆ reset()
virtual bool CombFilter::reset |
( |
double |
_sampleRate | ) |
|
|
inlinevirtual |
◆ setParameters()
set parameters: note use of custom structure for passing param data
- Parameters
-
The documentation for this class was generated from the following file: