ASPiK SDK
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The ReverbTank object implements the cyclic reverb tank in the FX book listed below. More...
#include <fxobjects.h>
Public Member Functions | |
virtual bool | reset (double _sampleRate) |
virtual bool | canProcessAudioFrame () |
virtual double | processAudioSample (double xn) |
virtual bool | processAudioFrame (const float *inputFrame, float *outputFrame, uint32_t inputChannels, uint32_t outputChannels) |
ReverbTankParameters | getParameters () |
void | setParameters (const ReverbTankParameters ¶ms) |
Public Member Functions inherited from IAudioSignalProcessor | |
virtual bool | reset (double _sampleRate)=0 |
virtual double | processAudioSample (double xn)=0 |
virtual bool | canProcessAudioFrame ()=0 |
virtual void | setSampleRate (double _sampleRate) |
virtual void | enableAuxInput (bool enableAuxInput) |
virtual double | processAuxInputAudioSample (double xn) |
virtual bool | processAudioFrame (const float *inputFrame, float *outputFrame, uint32_t inputChannels, uint32_t outputChannels) |
The ReverbTank object implements the cyclic reverb tank in the FX book listed below.
Audio I/O:
Control I/F:
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inlinevirtual |
return true: this object can process frames
Implements IAudioSignalProcessor.
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inline |
get parameters: note use of custom structure for passing param data
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inlinevirtual |
process stereo reverb tank
Reimplemented from IAudioSignalProcessor.
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inlinevirtual |
process mono reverb tank
xn | input |
Implements IAudioSignalProcessor.
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inlinevirtual |
reset members to initialized state
Implements IAudioSignalProcessor.
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inline |
set parameters: note use of custom structure for passing param data
ReverbTankParameters | custom data structure |