The AudioDelay object implements a stereo audio delay with multiple delay algorithms.
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#include <fxobjects.h>
The AudioDelay object implements a stereo audio delay with multiple delay algorithms.
Audio I/O:
- Processes mono input to mono output OR stereo output.
Control I/F:
- Author
- Will Pirkle http://www.willpirkle.com
- Version
- Revision : 1.0
- Date
- Date : 2018 / 09 / 7
◆ canProcessAudioFrame()
virtual bool AudioDelay::canProcessAudioFrame |
( |
| ) |
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inlinevirtual |
◆ createDelayBuffers()
void AudioDelay::createDelayBuffers |
( |
double |
_sampleRate, |
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double |
_bufferLength_mSec |
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) |
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inline |
◆ getParameters()
get parameters: note use of custom structure for passing param data
- Returns
- AudioDelayParameters custom data structure
◆ processAudioFrame()
virtual bool AudioDelay::processAudioFrame |
( |
const float * |
inputFrame, |
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float * |
outputFrame, |
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uint32_t |
inputChannels, |
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uint32_t |
outputChannels |
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) |
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inlinevirtual |
◆ processAudioSample()
virtual double AudioDelay::processAudioSample |
( |
double |
xn | ) |
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inlinevirtual |
◆ reset()
virtual bool AudioDelay::reset |
( |
double |
_sampleRate | ) |
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inlinevirtual |
◆ setParameters()
set parameters: note use of custom structure for passing param data
- Parameters
-
The documentation for this class was generated from the following file: