ASPiK SDK
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The DelayAPF object implements a delaying APF with optional LPF and optional modulated delay time with LFO. More...
#include <fxobjects.h>
Public Member Functions | |
virtual bool | reset (double _sampleRate) |
virtual double | processAudioSample (double xn) |
virtual bool | canProcessAudioFrame () |
DelayAPFParameters | getParameters () |
void | setParameters (const DelayAPFParameters ¶ms) |
void | createDelayBuffer (double _sampleRate, double delay_mSec) |
Public Member Functions inherited from IAudioSignalProcessor | |
virtual bool | reset (double _sampleRate)=0 |
virtual double | processAudioSample (double xn)=0 |
virtual bool | canProcessAudioFrame ()=0 |
virtual void | setSampleRate (double _sampleRate) |
virtual void | enableAuxInput (bool enableAuxInput) |
virtual double | processAuxInputAudioSample (double xn) |
virtual bool | processAudioFrame (const float *inputFrame, float *outputFrame, uint32_t inputChannels, uint32_t outputChannels) |
Protected Attributes | |
DelayAPFParameters | delayAPFParameters |
obeject parameters | |
double | sampleRate = 0.0 |
current sample rate | |
double | bufferLength_mSec = 0.0 |
total buffer length in mSec | |
SimpleDelay | delay |
delay | |
LFO | modLFO |
LFO. | |
double | lpf_state = 0.0 |
LPF state register (z^-1) | |
The DelayAPF object implements a delaying APF with optional LPF and optional modulated delay time with LFO.
Audio I/O:
Control I/F:
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inlinevirtual |
return false: this object only processes samples
Implements IAudioSignalProcessor.
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inline |
create the delay buffer in mSec
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inline |
get parameters: note use of custom structure for passing param data
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inlinevirtual |
process one input sample through object
xn | input |
Implements IAudioSignalProcessor.
Reimplemented in NestedDelayAPF.
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inlinevirtual |
reset members to initialized state
Implements IAudioSignalProcessor.
Reimplemented in NestedDelayAPF.
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inline |
set parameters: note use of custom structure for passing param data
DelayAPFParameters | custom data structure |