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ASPiK SDK
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Information from the host that is updated on each buffer process cycle; includes BPM, time signature, SMPTE and other data. The values in the stock structure are consistent across most APIs, however others may be added (commnted out here) More...
#include <pluginstructures.h>
Public Attributes | |
| unsigned long long | uAbsoluteFrameBufferIndex = 0 |
| the sample index at top of buffer | |
| double | dAbsoluteFrameBufferTime = 0.0 |
| the time in seconds of the sample index at top of buffer | |
| double | dBPM = 0.0 |
| beats per minute, aka "tempo" | |
| float | fTimeSigNumerator = 0.f |
| time signature numerator | |
| uint32_t | uTimeSigDenomintor = 0 |
| time signature denominator | |
| uint32_t | state = 0 |
| a combination of the values from StatesAndFlags; use to decode validity of other VST3 items in this struct | |
| long long | systemTime = 0 |
| system time in nanoseconds (optional) | |
| double | continousTimeSamples = 0.0 |
| project time, without loop (optional) | |
| double | projectTimeMusic = 0.0 |
| musical position in quarter notes (1.0 equals 1 quarter note) | |
| double | barPositionMusic = 0.0 |
| last bar start position, in quarter notes | |
| double | cycleStartMusic = 0.0 |
| double | cycleEndMusic = 0.0 |
| cycle end in quarter notes | |
| uint32_t | samplesToNextClock = 0 |
| MIDI Clock Resolution (24 Per Quarter Note), can be negative (nearest) | |
| double | dCurrentBeat = 0.0 |
| current DAW beat value | |
| bool | bIsPlayingAU = false |
| notorously incorrect in Logic - once set to true, stays stuck there | |
| bool | bTransportStateChanged = false |
| only notifies a change, but not what was changed to... | |
| uint32_t | nDeltaSampleOffsetToNextBeat = 0 |
| samples to next beat | |
| double | dCurrentMeasureDownBeat = 0.0 |
| current downbeat | |
| bool | bIsCycling = false |
| looping | |
| double | dCycleStartBeat = 0.0 |
| loop start | |
| double | dCycleEndBeat = 0.0 |
| loop end | |
| bool | bIsPlayingAAX = false |
| flag if playing | |
| long long | nTickPosition = 0 |
| "Tick" is represented here as 1/960000 of a quarter note | |
| bool | bLooping = false |
| looping flag | |
| long long | nLoopStartTick = 0 |
| start tick for loop | |
| long long | nLoopEndTick = 0 |
| end tick for loop | |
Information from the host that is updated on each buffer process cycle; includes BPM, time signature, SMPTE and other data. The values in the stock structure are consistent across most APIs, however others may be added (commnted out here)
| double HostInfo::cycleStartMusic = 0.0 |