ASPiK SDK
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The WDFBesselBSF3 object implements a 3rd order Bessel BSF NOTE: designed with Elsie www.TonneSoftware.comm. More...
#include <fxobjects.h>
Public Member Functions | |
virtual bool | reset (double _sampleRate) |
virtual bool | canProcessAudioFrame () |
virtual double | processAudioSample (double xn) |
void | createWDF () |
Public Member Functions inherited from IAudioSignalProcessor | |
virtual bool | reset (double _sampleRate)=0 |
virtual double | processAudioSample (double xn)=0 |
virtual bool | canProcessAudioFrame ()=0 |
virtual void | setSampleRate (double _sampleRate) |
virtual void | enableAuxInput (bool enableAuxInput) |
virtual double | processAuxInputAudioSample (double xn) |
virtual bool | processAudioFrame (const float *inputFrame, float *outputFrame, uint32_t inputChannels, uint32_t outputChannels) |
Protected Attributes | |
WdfSeriesAdaptor | seriesAdaptor_L1C1 |
adaptor for L1 and C1 | |
WdfParallelAdaptor | parallelAdaptor_L2C2 |
adaptor for L2 and C2 | |
WdfSeriesTerminatedAdaptor | seriesTerminatedAdaptor_L3C3 |
adaptor for L3 and C3 | |
The WDFBesselBSF3 object implements a 3rd order Bessel BSF NOTE: designed with Elsie www.TonneSoftware.comm.
Audio I/O:
Control I/F:
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inlinevirtual |
return false: this object only processes samples
Implements IAudioSignalProcessor.
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inline |
create the WDF structure; may be called more than once
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inlinevirtual |
process input x(n) through the WDF ladder filter to produce return value y(n)
xn | input |
Implements IAudioSignalProcessor.
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inlinevirtual |
reset members to initialized state
Implements IAudioSignalProcessor.