ASPiK SDK
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The WDF-Objects module contains specialized audio DSP C++ objects that are inlcuded with and documented in Will Pirkle's new plugin programming book. These objects are described with even more documentation in this book and are free to use in your projects, commercial or personal. More...
Classes | |
class | WdfResistor |
The WdfResistor object implements the reflection coefficient and signal flow through a WDF simulated resistor. More... | |
class | WdfCapacitor |
The WdfCapacitor object implements the reflection coefficient and signal flow through a WDF simulated capacitor. More... | |
class | WdfInductor |
The WdfInductor object implements the reflection coefficient and signal flow through a WDF simulated inductor. More... | |
class | WdfSeriesLC |
The WdfSeriesLC object implements the reflection coefficient and signal flow through a WDF simulated series LC pair. More... | |
class | WdfParallelLC |
The WdfParallelLC object implements the reflection coefficient and signal flow through a WDF simulated parallel LC pair. More... | |
class | WdfSeriesRL |
The WdfSeriesRL object implements the reflection coefficient and signal flow through a WDF simulated series RL pair. More... | |
class | WdfParallelRL |
The WdfParallelRL object implements the reflection coefficient and signal flow through a WDF simulated parallel RL pair. More... | |
class | WdfSeriesRC |
The WdfSeriesRC object implements the reflection coefficient and signal flow through a WDF simulated series RC pair. More... | |
class | WdfParallelRC |
The WdfParallelRC object implements the reflection coefficient and signal flow through a WDF simulated parallal RC pair. More... | |
struct | WdfComponentInfo |
Custom structure to hold component information. More... | |
class | WdfAdaptorBase |
The WdfAdaptorBase object acts as the base class for all WDF Adaptors; the static members allow for simplified connection of components. See the FX book for more details. More... | |
class | WdfSeriesAdaptor |
The WdfSeriesAdaptor object implements the series reflection-free (non-terminated) adaptor. More... | |
class | WdfSeriesTerminatedAdaptor |
The WdfSeriesTerminatedAdaptor object implements the series terminated (non-reflection-free) adaptor. More... | |
class | WdfParallelAdaptor |
The WdfParallelAdaptor object implements the parallel reflection-free (non-terminated) adaptor. More... | |
class | WdfParallelTerminatedAdaptor |
The WdfParallelTerminatedAdaptor object implements the parallel terminated (non-reflection-free) adaptor. More... | |
class | WDFButterLPF3 |
The WDFButterLPF3 object implements a 3rd order Butterworth ladder filter. NOTE: designed with Elsie www.TonneSoftware.comm. More... | |
class | WDFTunableButterLPF3 |
The WDFTunableButterLPF3 object implements a tunable 3rd order Butterworth ladder filter. NOTE: designed with Elsie www.TonneSoftware.comm. More... | |
class | WDFBesselBSF3 |
The WDFBesselBSF3 object implements a 3rd order Bessel BSF NOTE: designed with Elsie www.TonneSoftware.comm. More... | |
class | WDFConstKBPF6 |
The WDFConstKBPF6 object implements a 6th order constant K BPF NOTE: designed with Elsie www.TonneSoftware.comm. More... | |
struct | WDFParameters |
Custom parameter structure for the WDF filter examples. More... | |
class | WDFIdealRLCLPF |
The WDFIdealRLCLPF object implements an ideal RLC LPF using the WDF library. More... | |
class | WDFIdealRLCHPF |
The WDFIdealRLCHPF object implements an ideal RLC HPF using the WDF library. More... | |
class | WDFIdealRLCBPF |
The WDFIdealRLCBPF object implements an ideal RLC BPF using the WDF library. More... | |
class | WDFIdealRLCBSF |
The WDFIdealRLCBSF object implements an ideal RLC BSF using the WDF library. More... | |
The WDF-Objects module contains specialized audio DSP C++ objects that are inlcuded with and documented in Will Pirkle's new plugin programming book. These objects are described with even more documentation in this book and are free to use in your projects, commercial or personal.
Download them from https://www.willpirkle.com/Downloads/fxobjects.zip and then you may drop them into your ASPiK's PluginObject folder and import them into your Visual Studio or XCode projects (you need to do this manually for several reasons, one involving FFTW and that is why it is not a direct part of the SDK). These objects are 100% free for you to use in your commercial or non-commercial plugins. See the ASPiK licensing agreement for details.