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ASPiK SDK
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Processing structure; this is described in detail in Designing Audio Effects in C++ 2nd Ed. by Will Pirkle and is part of the monolithic parameters AAX programming paradigm; this is very well documented in the AAX SDK documentation. More...
#include <AAXPluginParameters.h>
Public Attributes | |
| pluginPrivateData * | privateData |
| float ** | inputBufferPtrs |
| float ** | outputBufferPtrs |
| int32_t * | bufferLength |
| float ** | grMeterPtrs |
| AAX_IMIDINode * | midiInputNode |
| AAX_IMIDINode * | midiTransportNode |
| int64_t * | currentStateNum |
Processing structure; this is described in detail in Designing Audio Effects in C++ 2nd Ed. by Will Pirkle and is part of the monolithic parameters AAX programming paradigm; this is very well documented in the AAX SDK documentation.