ASPiK SDK
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The AnalogFIRFilter object implements a somewhat silly algorithm that implaments an analog magnitude response as a FIR filter. NOT DESIGNED to replace virtual analog; rather it is intended to show the frequency sampling method in an easy (and fun) way. More...
#include <fxobjects.h>
Public Member Functions | |
virtual bool | reset (double _sampleRate) |
virtual double | processAudioSample (double xn) |
virtual bool | canProcessAudioFrame () |
AnalogFIRFilterParameters | getParameters () |
void | setParameters (AnalogFIRFilterParameters _parameters) |
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virtual void | setSampleRate (double _sampleRate) |
virtual void | enableAuxInput (bool enableAuxInput) |
virtual double | processAuxInputAudioSample (double xn) |
virtual bool | processAudioFrame (const float *inputFrame, float *outputFrame, uint32_t inputChannels, uint32_t outputChannels) |
The AnalogFIRFilter object implements a somewhat silly algorithm that implaments an analog magnitude response as a FIR filter. NOT DESIGNED to replace virtual analog; rather it is intended to show the frequency sampling method in an easy (and fun) way.
Audio I/O:
Control I/F:
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inlinevirtual |
return false: this object only processes samples
Implements IAudioSignalProcessor.
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inline |
get parameters: note use of custom structure for passing param data
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inlinevirtual |
pefrorm the convolution
xn | input |
Implements IAudioSignalProcessor.
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inlinevirtual |
reset members to initialized state
Implements IAudioSignalProcessor.
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inline |
set parameters: note use of custom structure for passing param data
AnalogFIRFilterParameters | custom data structure |