Here is a list of all modules:
[detail level 12]
ASPiK-Core | |
ASPiK-GUI | |
Constants-Enums | |
Custom-Controls | |
Custom-SubControllers | |
Custom-Views | |
FFTW-Objects | The FX-Objects module contains specialized audio DSP C++ objects that are inlcuded with and documented in Will Pirkle's new plugin programming book, Designing Audio Effects Plugins in C++ 2nd Edition. These objects are free for you to download and use in your ASPiK Projects. Download them from https://www.willpirkle.com/Downloads/fxobjects.zip and then you may drop them into your ASPiK's PluginObject folder and import them into your Visual Studio or XCode projects (you need to do this manually for several reasons, one involving FFTW and that is why it is not a direct part of the SDK). These objects are 100% free for you to use in your commercial or non-commercial plugins. See the ASPiK licensing agreement for details |
FX-Functions | The FX-Functionsmodule contains specialized audio DSP C++ objects that are inlcuded with and documented in Will Pirkle's new plugin programming book, Designing Audio Effects Plugins in C++ 2nd Edition. These objects are free for you to download and use in your ASPiK Projects. Download them from https://www.willpirkle.com/Downloads/fxobjects.zip and then you may drop them into your ASPiK's PluginObject folder and import them into your Visual Studio or XCode projects (you need to do this manually for several reasons, one involving FFTW and that is why it is not a direct part of the SDK). These objects are 100% free for you to use in your commercial or non-commercial plugins. See the ASPiK licensing agreement for details |
FX-Objects | The FX-Objects module contains specialized audio DSP C++ objects that are inlcuded with and documented in Will Pirkle's new plugin programming book, Designing Audio Effects Plugins in C++ 2nd Edition. These objects are free for you to download and use in your ASPiK Projects. Download them from https://www.willpirkle.com/Downloads/fxobjects.zip and then you may drop them into your ASPiK's PluginObject folder and import them into your Visual Studio or XCode projects (you need to do this manually for several reasons, one involving FFTW and that is why it is not a direct part of the SDK). These objects are 100% free for you to use in your commercial or non-commercial plugins. See the ASPiK licensing agreement for details |
Interfaces | |
▼Plugin-Shells | |
AAX-Shell | |
AU-Shell | |
VST-Shell | |
Structures | |
WDF-Objects | The WDF-Objects module contains specialized audio DSP C++ objects that are inlcuded with and documented in Will Pirkle's new plugin programming book, Designing Audio Effects Plugins in C++ 2nd Edition. These objects are free for you to download and use in your ASPiK Projects. Download them from https://www.willpirkle.com/Downloads/fxobjects.zip and then you may drop them into your ASPiK's PluginObject folder and import them into your Visual Studio or XCode projects (you need to do this manually for several reasons, one involving FFTW and that is why it is not a direct part of the SDK). These objects are 100% free for you to use in your commercial or non-commercial plugins. See the ASPiK licensing agreement for details |