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virtual bool | reset (double _sampleRate) |
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virtual double | processAudioSample (double xn) |
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virtual bool | canProcessAudioFrame () |
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void | init (unsigned int lengthPowerOfTwo) |
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void | setImpulseResponse (double *irArray, unsigned int lengthPowerOfTwo) |
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virtual bool | reset (double _sampleRate) |
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virtual double | processAudioSample (double xn) |
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virtual bool | canProcessAudioFrame () |
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void | init (unsigned int lengthPowerOfTwo) |
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void | setImpulseResponse (double *irArray, unsigned int lengthPowerOfTwo) |
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virtual bool | reset (double _sampleRate) |
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virtual double | processAudioSample (double xn) |
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virtual bool | canProcessAudioFrame () |
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void | init (unsigned int lengthPowerOfTwo) |
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void | setImpulseResponse (double *irArray, unsigned int lengthPowerOfTwo) |
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virtual bool | reset (double _sampleRate) |
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virtual double | processAudioSample (double xn) |
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virtual bool | canProcessAudioFrame () |
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void | init (unsigned int lengthPowerOfTwo) |
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void | setImpulseResponse (double *irArray, unsigned int lengthPowerOfTwo) |
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virtual void | setSampleRate (double _sampleRate) |
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virtual void | enableAuxInput (bool enableAuxInput) |
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virtual double | processAuxInputAudioSample (double xn) |
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virtual bool | processAudioFrame (const float *inputFrame, float *outputFrame, uint32_t inputChannels, uint32_t outputChannels) |
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virtual void | setSampleRate (double _sampleRate) |
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virtual void | enableAuxInput (bool enableAuxInput) |
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virtual double | processAuxInputAudioSample (double xn) |
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virtual bool | processAudioFrame (const float *inputFrame, float *outputFrame, uint32_t inputChannels, uint32_t outputChannels) |
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virtual void | setSampleRate (double _sampleRate) |
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virtual void | enableAuxInput (bool enableAuxInput) |
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virtual double | processAuxInputAudioSample (double xn) |
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virtual bool | processAudioFrame (const float *inputFrame, float *outputFrame, uint32_t inputChannels, uint32_t outputChannels) |
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virtual void | setSampleRate (double _sampleRate) |
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virtual void | enableAuxInput (bool enableAuxInput) |
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virtual double | processAuxInputAudioSample (double xn) |
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virtual bool | processAudioFrame (const float *inputFrame, float *outputFrame, uint32_t inputChannels, uint32_t outputChannels) |
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The ImpulseConvolver object implements a linear conovlver. NOTE: compile in Release mode or you may experice stuttering, glitching or other sample-drop activity.
Audio I/O:
- Processes mono input to mono output.
Control I/F:
- Author
- Will Pirkle http://www.willpirkle.com
- Version
- Revision : 1.0
- Date
- Date : 2018 / 09 / 7