ASPiK SDK
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The AudioDelay object implements a stereo audio delay with multiple delay algorithms. More...
#include <fxobjects.h>
Public Member Functions | |
virtual bool | reset (double _sampleRate) |
virtual double | processAudioSample (double xn) |
virtual bool | canProcessAudioFrame () |
virtual bool | processAudioFrame (const float *inputFrame, float *outputFrame, uint32_t inputChannels, uint32_t outputChannels) |
AudioDelayParameters | getParameters () |
void | setParameters (AudioDelayParameters _parameters) |
void | createDelayBuffers (double _sampleRate, double _bufferLength_mSec) |
virtual bool | reset (double _sampleRate) |
virtual double | processAudioSample (double xn) |
virtual bool | canProcessAudioFrame () |
virtual bool | processAudioFrame (const float *inputFrame, float *outputFrame, uint32_t inputChannels, uint32_t outputChannels) |
AudioDelayParameters | getParameters () |
void | setParameters (AudioDelayParameters _parameters) |
void | createDelayBuffers (double _sampleRate, double _bufferLength_mSec) |
virtual bool | reset (double _sampleRate) |
virtual double | processAudioSample (double xn) |
virtual bool | canProcessAudioFrame () |
virtual bool | processAudioFrame (const float *inputFrame, float *outputFrame, uint32_t inputChannels, uint32_t outputChannels) |
AudioDelayParameters | getParameters () |
void | setParameters (AudioDelayParameters _parameters) |
void | createDelayBuffers (double _sampleRate, double _bufferLength_mSec) |
virtual bool | reset (double _sampleRate) |
virtual double | processAudioSample (double xn) |
virtual bool | canProcessAudioFrame () |
virtual bool | processAudioFrame (const float *inputFrame, float *outputFrame, uint32_t inputChannels, uint32_t outputChannels) |
AudioDelayParameters | getParameters () |
void | setParameters (AudioDelayParameters _parameters) |
void | createDelayBuffers (double _sampleRate, double _bufferLength_mSec) |
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virtual void | setSampleRate (double _sampleRate) |
virtual void | enableAuxInput (bool enableAuxInput) |
virtual double | processAuxInputAudioSample (double xn) |
virtual void | setSampleRate (double _sampleRate) |
virtual void | enableAuxInput (bool enableAuxInput) |
virtual double | processAuxInputAudioSample (double xn) |
virtual void | setSampleRate (double _sampleRate) |
virtual void | enableAuxInput (bool enableAuxInput) |
virtual double | processAuxInputAudioSample (double xn) |
virtual void | setSampleRate (double _sampleRate) |
virtual void | enableAuxInput (bool enableAuxInput) |
virtual double | processAuxInputAudioSample (double xn) |
The AudioDelay object implements a stereo audio delay with multiple delay algorithms.
Audio I/O:
Control I/F:
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inlinevirtual |
return true: this object can also process frames
Implements IAudioSignalProcessor.
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inlinevirtual |
return true: this object can also process frames
Implements IAudioSignalProcessor.
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inlinevirtual |
return true: this object can also process frames
Implements IAudioSignalProcessor.
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inlinevirtual |
return true: this object can also process frames
Implements IAudioSignalProcessor.
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inline |
creation function
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inline |
creation function
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inline |
creation function
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inline |
creation function
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inline |
get parameters: note use of custom structure for passing param data
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inline |
get parameters: note use of custom structure for passing param data
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inline |
get parameters: note use of custom structure for passing param data
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inline |
get parameters: note use of custom structure for passing param data
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inlinevirtual |
process STEREO audio delay in frames
Reimplemented from IAudioSignalProcessor.
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inlinevirtual |
process STEREO audio delay in frames
Reimplemented from IAudioSignalProcessor.
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inlinevirtual |
process STEREO audio delay in frames
Reimplemented from IAudioSignalProcessor.
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inlinevirtual |
process STEREO audio delay in frames
Reimplemented from IAudioSignalProcessor.
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inlinevirtual |
process MONO audio delay
xn | input |
Implements IAudioSignalProcessor.
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inlinevirtual |
process MONO audio delay
xn | input |
Implements IAudioSignalProcessor.
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inlinevirtual |
process MONO audio delay
xn | input |
Implements IAudioSignalProcessor.
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inlinevirtual |
process MONO audio delay
xn | input |
Implements IAudioSignalProcessor.
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inlinevirtual |
reset members to initialized state
Implements IAudioSignalProcessor.
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inlinevirtual |
reset members to initialized state
Implements IAudioSignalProcessor.
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inlinevirtual |
reset members to initialized state
Implements IAudioSignalProcessor.
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inlinevirtual |
reset members to initialized state
Implements IAudioSignalProcessor.
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inline |
set parameters: note use of custom structure for passing param data
AudioDelayParameters | custom data structure |
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inline |
set parameters: note use of custom structure for passing param data
AudioDelayParameters | custom data structure |
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inline |
set parameters: note use of custom structure for passing param data
AudioDelayParameters | custom data structure |
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inline |
set parameters: note use of custom structure for passing param data
AudioDelayParameters | custom data structure |